Namespacing everything to /UVa.
[andmenj-acm.git] / UVa / 11662 - Triangular Grid / 11662.cpp
blob874b57f0afbfe7a21950e47ea3a20851634b20d7
1 #include <iostream>
2 #include <cmath>
3 #include <cstdlib>
4 #include <algorithm>
5 #include <cassert>
6 #include <cstdio>
8 using namespace std;
10 int B, H;
12 int myFloor(int a, int b) {
13 if ((a < 0) ^ (b < 0)) { // negative
14 return -(abs(a)/abs(b)) - 1;
15 } else {
16 return abs(a)/abs(b);
20 int mod(int a, int b) {
21 return (a % b + b) % b;
24 int Kh(int x, int y) {
25 return myFloor(y, H);
28 int Ka(int x, int y) {
29 return myFloor(2*H*x - B*y, 2*H*B);
32 int Kv(int x, int y) {
33 return myFloor(2*H*x + B*y, 2*H*B);
36 bool isVertex(int x, int y) {
37 assert(B % 2 == 0);
38 if (mod(y, H) != 0) return false;
39 int q = y / H;
40 if (q % 2 == 0) return mod(x, B) == 0;
41 return mod(x, B) == (B/2);
45 int main() {
46 int x1, y1, x2, y2;
47 while (cin >> B >> H >> x1 >> y1 >> x2 >> y2) {
48 if (B == 0 and H == 0 and x1 == 0 and y1 == 0 and x2 == 0 and y2 == 0) break;
49 B *= 2;
50 x1 *= 2;
51 x2 *= 2;
53 int ans = abs(Kh(x1, y1) - Kh(x2, y2)) + abs(Ka(x1, y1) - Ka(x2, y2)) + abs(Kv(x1, y1) - Kv(x2, y2));
54 ans++;
56 int dx = x2 - x1;
57 int dy = y2 - y1;
58 int g = __gcd(abs(dx), abs(dy));
59 dx /= g; dy /= g;
61 assert(!isVertex(x1, y1));
62 assert(!isVertex(x2, y2));
64 int x = x1, y = y1;
65 while (x != x2 or y != y2) {
66 ans -= 2 * isVertex(x, y);
67 x += dx;
68 y += dy;
71 cout << ans << endl;
73 return 0;